Facebook is again riled up by Apple's new App Store policies on "boosted advertisements."

Recent modifications to Apple's App Store policies have once again had an influence on Facebook's ad business.

The new regulation, which went into effect on Monday, states that businesses like Meta, the owner of Facebook and Instagram, are permitted to offer apps that let users manage and purchase advertising campaigns in specific apps without utilizing Apple's payment system. However, it views purchasing an advertisement in a social media app as a digital purchase from which Apple retains a 30% cut.

The alteration didn't sit well with Meta. "Apple continues to alter its practices to build its own company while undercutting others in the digital market," said a Meta representative.

The incident is the most recent clash between Apple and businesses like Meta, which believe that Apple has excessive control over mobile distribution and the constantly expanding and altering regulations of the App Store, the only place where programs can be downloaded for iPhones.

Apple and Meta have been at odds for years, but it just recently become more acrimonious after Apple added App Tracking Transparency to the iPhone operating system. The privacy option enables users to refuse to provide an individual device ID that may be used to measure ad performance to app developers like Meta. According to Meta, the adjustment may cost it $10 billion this year.

After Meta unveiled the Quest Pro headset and Apple has been working on a rival VR headset for years that may arrive next year, the two companies now look ready to fight in the realm of consumer electronics.

According to Apple, the business already thought that social boosts were the sort of digital transaction that required Apple in-app purchases before the new regulation was announced. Therefore, the rule is more of a clarification than a new restriction, the company told CNBC.

According to an Apple official speaking to CNBC, "the App Store criteria have been clear for many years now that the sale of digital products and services within an app must employ In-App Purchase." "Boosting," which enables a person or business to pay to expand the reach of a post or profile, is a digital service, therefore an in-app purchase is obviously necessary. There are several instances of applications that accomplish it well, and this has always been the case.

This particular limitation has long been contentious, and according to The Wall Street Journal, Meta, when it was still known as Facebook, bargained with Apple over social network boosts and whether they would be covered by its policies on digital purchases.

Several social networking businesses provide boosting functions. However, the majority, like Twitter, already make use of Apple's in-app purchase feature, which is available on Apple's App Store for $9.99. TikTok also offers in-app purchases for the sale of coins, the money used to promote postings.

According to Meta, Apple's latest explanation that it takes a cut of all ad income, not just app sales, goes too far. According to Meta, Apple executives have previously stated that they don't take a percentage of advertisements, some of which were produced as part of the Epic Games trial over App Store policies.

"Apple originally stated that it did not take a cut of developer advertising money, but it appears to have now revised its position. We're still dedicated to giving small companies easy opportunities to advertise on our applications and expand," said a Meta representative.

Apple is not requesting a percentage of every advertisement seen via the Facebook or Instagram applications. According to The Verge, which originally reported Meta's lawsuit, the firm obviously feels targeted by Apple's growing control over its platforms and is concerned that the corporation would claim that it is entitled to a share of Meta's overall ad revenues through its advertisements management software.

The size of the boosting market is unknown. Most large marketers purchase advertisements using specialized websites or applications. The creator of Mobile Dev Memo and industry observer Eric Seufert stated on Monday that he believes it represents a "negligible fraction of income" for social media businesses.

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